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HawkNL version 1.7 beta 1 is now available for download. HawkNL is a game
oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris, BSD, AIX, IRIX), Windows 9x/ME/NT/2000/XP/CE, and MacOS. In addition to networking, it provides a threading API and a high resolution time function. The version 1.7 code base is being extensively modified to make it a better base for version 2.0. This is a source code only release. Please send comments in quickly because the code base will be changing quickly for the beta 2 release in a couple of weeks. New for version 1.7 beta 1: Added nlPollSocket, nlSetSocketOpt, and nlGetSocketOpt Moved the common library defines into hawklib.h Partitioned the threading code as a separate library with a new header, hawkthreads.h Rewrote the threading code so that it is not dependent on HawkNL Added NL_CONNECTED error for nlConnect, if nlConnect is called on a connected socket Renamed NL_CONNECTION_TYPES to NL_SOCKET_TYPES for clarity Added NL_NO_NETWORK error code to nlGetString with NL_SOCKET_TYPES Combined redundant IPX and TCP/IP code; reduced IPX code by over 60% Go to the HawkNL page at http://www.hawksoft.com/hawknl/ for the latest information, and http://www.hawksoft.com/download/ to download the full source code, Windows binaries, or the HTML doc files. -- Phil Frisbie, Jr. Hawk Software http://www.hawksoft.com Phil Frisbie, Jr. |
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| ann, beta, hawknl |
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