The interface can become overloaded if incoming frames arrive faster than
the interface can process them, and this results in the frames being
discarded until the overload condition passes. The flow control mechanism
overcomes this problem and eliminates the risk of lost frames.
If a potential overload situation occurs, the interface simply generates a
"pseudo collision" which forces all transmitting stations to immediately
stop transmitting and wait a random amount of time before trying to
retransmit. Following a simulated collision, any buffered frames are sent to
their destination--clearing the interface's buffers and allowing it to
receive future frames.
--
--
Dusty Harper
Microsoft Corporation
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"Gary" <(E-Mail Removed)> wrote in message
news:F613D6DF-5EEA-4D30-A769-(E-Mail Removed)...
> Flow Control - Both my server and switch do Flow control...
> But what is it??
> thanks
> --
> Gary Watkins
> Network Manager
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