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Problems with gaming via WiFi peer-to-peer

 
 
Neale D. Hind
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      01-05-2004, 07:40 PM
I've recently installed WiFi cards in our desktop machines at home (one
running XP Home, the other W98SE) and configured them as an Ad-Hoc
peer-to-peer network.

Printer and File sharing works fine, but I've noticed with multiplayer
games (Quake 3 Arena in particular) a problem with network
interruptions.

What happens is that the non-host computer continuously alternates
between the "connected" and "no network present" indicators [the latter
being the unplugged RJ45 picture in Q3A). And I do mean continuously -
it is a steady 'blink blink blink ..."

Would anyone know if this is typical of WiFi, specific to Quake, or
indicative of a cock-up in the way I've set up the WiFi peer-to-peer?

Similar problems occurred with "Sacrifice", while multiplayer "No One
Lives Forever" seemed more robust.

Cable connection is not viable. The WiFi cards are USR5416 (802.11G
draft compliant) with the latest USR drivers installed.

All suggestions for eliminating the interruptions welcome.

Cheers,
--
Neale Hind
Insanity is hereditary, you get it from your children
 
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Jay
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      01-05-2004, 08:45 PM
On Mon, 5 Jan 2004 20:40:35 +0000, "Neale D. Hind" <nospam@127.0.0.1>
wrote:

>What happens is that the non-host computer continuously alternates
>between the "connected" and "no network present" indicators [the latter
>being the unplugged RJ45 picture in Q3A). And I do mean continuously -
>it is a steady 'blink blink blink ..."


I get this problem between my laptop and WAP at the extreme of
range...how far apart are your machines and are there intervening
walls? But then you say everything else works fine...

Could be something to do with Quake hogging your processor?

jay
 
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JoeMama
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      01-06-2004, 12:27 AM
On Mon, 05 Jan 2004 20:40:35 +0000, Neale D. Hind wrote:

> I've recently installed WiFi cards in our desktop machines at home (one
> running XP Home, the other W98SE) and configured them as an Ad-Hoc
> peer-to-peer network.
>
> Printer and File sharing works fine, but I've noticed with multiplayer
> games (Quake 3 Arena in particular) a problem with network
> interruptions.
>
> What happens is that the non-host computer continuously alternates
> between the "connected" and "no network present" indicators [the latter
> being the unplugged RJ45 picture in Q3A). And I do mean continuously -
> it is a steady 'blink blink blink ..."
>
> Would anyone know if this is typical of WiFi, specific to Quake, or
> indicative of a cock-up in the way I've set up the WiFi peer-to-peer?
>
> Similar problems occurred with "Sacrifice", while multiplayer "No One
> Lives Forever" seemed more robust.
>
> Cable connection is not viable. The WiFi cards are USR5416 (802.11G
> draft compliant) with the latest USR drivers installed.
>
> All suggestions for eliminating the interruptions welcome.
>
> Cheers,


I would look at a few things:

1- rate on the network itself (10/100?? GB???)
2- rate in "Network" in the Quake 3 Setup Menu (should be cable/DSL/LAN)
3- Weak signal or electronic interference. A close radio transmitter,
light dimmers, flourescent lights, aquarium heaters, RF from a leaky
wall-wart or power transformer, open computer cases... All these things
can and do generate enough interference to greatly disrupt a wifi signal
and render great packet loss.

That said, we never had much luck with running games on wifi in general.
Last year a couple of the neighbors tried linking with wifi and it was
hell. They eventually made these "coffee-can" antennas in order to get
them linked reliably, but one still has sporadic interference from an
aquarium heater which causes a lot of corrupted files.
 
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