Networking Forums

Networking Forums > Wireless Networking > Wireless Internet > Nintendo DS Goes Wifi - Here Come The Kiddies...

Reply
Thread Tools Display Modes

Nintendo DS Goes Wifi - Here Come The Kiddies...

 
 
Eric
Guest
Posts: n/a

 
      12-03-2005, 01:56 AM
If you have a WAP with an area of coverage spilling out into public areas,
you may start seeing a certain MAC using your network (if it's intentionally
or unintentionally open) or attempting to use it (if it's secure).

The MAC will be: 00-09-BF-**-**-**

Registered to:

Nintendo Co.,Ltd.
11-1 HOKOTATE-CHO
KAMITOBA, MINAMI-KU
KYOTO 601-8501
JAPAN

With the release of "Mario Kart DS", the Nintendo DS now has one game with
802.11 capability. (For those not familiar with the DS, it is a handheld
game system by Nintendo. It has a built-in radio for multiplayer game play.
Up until now, the games released so far used a proprietary protocol for
wireless "Local Area Network" gameplay, however the radio is also capable of
802.11. "Mario Kart DS" is the first game released that takes advantage of
standard TCP/IP over 802.11 -- allowing internet multiplayer gaming.)

I first played it on my girlfriend's brother's DS, but, yeah -- I'll admit,
I've since gotten one for myself as well. It is pretty fun.

Nintendo's multi-tiered approach to getting DS users online (including
consideration for the youngins):

1. Those with broadband and wireless hardware are already good to go. Simply
select your SSID and enter your WEP key, if you are using one. (I found
that I did have to make one settings change to one my AP's for it to work
though. The DS is using first generation 2 mbps 802.11. Its not even
802.11b. Also, the DS doesn't support WPA.)

2. Those with broadband, but no wireless hardware (or desire/need), Nintendo
is offering a cheap USB device. Its basically just a small little access
point, intended only for connecting DS's.

3. Those with broadband and wireless hardware, but concerned about having to
use WEP over WPA -- Nintendo is offering the USB AP. ("Continue to use WPA
and just plug the USB device in when you want to play the DS online.")

4. Those without broadband, Nintendo has partnered up with Wayport and
McDonald's. At McDonald's locations that have Wayport AP's, the DS will be
able to online at no cost. When a DS is recognized, it bypasses Wayport's
login pages.

....and the more "interesting":

5. Nintendo is stating that "other sites" (thats us) may or may not work
with the DS. In a round-about language, they are encouraging users to
"experiment" to see if they will work or not.

Not that I care about #5 (in fact, configed my captive portal to allow DS's
to bypass it's login), but thought it was "interesting" how Nintendo viewed
this as a potential resource.

More interesting, perhaps, is that with the DS going wifi, there is a young
demographic group now part of the whole wifi "world". You may have kids
younger than 10 knocking on your AP's door, while waiting for their school
bus.










 
Reply With Quote
 
 
 
 
TV Slug
Guest
Posts: n/a

 
      12-03-2005, 03:21 AM
It appears that Eric <(E-Mail Removed)> shook an Etch A Sketch before
scribbling:
> If you have a WAP with an area of coverage spilling out into public
> areas, you may start seeing a certain MAC using your network (if it's
> intentionally or unintentionally open) or attempting to use it (if
> it's secure).
>
> The MAC will be: 00-09-BF-**-**-**
>
> Registered to:
>
> Nintendo Co.,Ltd.
> 11-1 HOKOTATE-CHO
> KAMITOBA, MINAMI-KU
> KYOTO 601-8501
> JAPAN
>
> With the release of "Mario Kart DS", the Nintendo DS now has one game
> with 802.11 capability. (For those not familiar with the DS, it is a
> handheld game system by Nintendo. It has a built-in radio for
> multiplayer game play. Up until now, the games released so far used a
> proprietary protocol for wireless "Local Area Network" gameplay,
> however the radio is also capable of 802.11. "Mario Kart DS" is the
> first game released that takes advantage of standard TCP/IP over
> 802.11 -- allowing internet multiplayer gaming.)
>
> I first played it on my girlfriend's brother's DS, but, yeah -- I'll
> admit, I've since gotten one for myself as well. It is pretty fun.
>
> Nintendo's multi-tiered approach to getting DS users online (including
> consideration for the youngins):
>
> 1. Those with broadband and wireless hardware are already good to go.
> Simply select your SSID and enter your WEP key, if you are using one.
> (I found that I did have to make one settings change to one my AP's
> for it to work though. The DS is using first generation 2 mbps
> 802.11. Its not even 802.11b. Also, the DS doesn't support WPA.)
>
> 2. Those with broadband, but no wireless hardware (or desire/need),
> Nintendo is offering a cheap USB device. Its basically just a small
> little access point, intended only for connecting DS's.
>
> 3. Those with broadband and wireless hardware, but concerned about
> having to use WEP over WPA -- Nintendo is offering the USB AP.
> ("Continue to use WPA and just plug the USB device in when you want
> to play the DS online.")
>
> 4. Those without broadband, Nintendo has partnered up with Wayport
> and McDonald's. At McDonald's locations that have Wayport AP's, the
> DS will be able to online at no cost. When a DS is recognized, it
> bypasses Wayport's login pages.
>
> ...and the more "interesting":
>
> 5. Nintendo is stating that "other sites" (thats us) may or may not
> work with the DS. In a round-about language, they are encouraging
> users to "experiment" to see if they will work or not.
>
> Not that I care about #5 (in fact, configed my captive portal to
> allow DS's to bypass it's login), but thought it was "interesting"
> how Nintendo viewed this as a potential resource.
>
> More interesting, perhaps, is that with the DS going wifi, there is a
> young demographic group now part of the whole wifi "world". You may
> have kids younger than 10 knocking on your AP's door, while waiting
> for their school bus.


The question is whether it will operate in Infrastucture or Ad-Hoc mode. It
sounds like it's going to be Infrastructure, in which case everything you
said follows. If it attempts to work in Ad-Hoc, so that the individual
units can connect to each other directly, it shouldn't be as much of a
problem.


 
Reply With Quote
 
Eric
Guest
Posts: n/a

 
      12-03-2005, 10:49 PM
"TV Slug" wrote in message ...
> The question is whether it will operate in Infrastucture or Ad-Hoc mode.

It
> sounds like it's going to be Infrastructure, in which case everything you
> said follows. If it attempts to work in Ad-Hoc, so that the individual
> units can connect to each other directly, it shouldn't be as much of a
> problem.


"Local Area Network" multiplayer on it is an "Ad-Hoc" using their
proprietary protocol, but internet multiplayer is infrastructure.

I have one. It connects no differently than any other computer in
infrastructure mode.

I don't see it as a "problem". Its the demographics that I found more
interesting, not necessarily the technical aspect of it.



 
Reply With Quote
 
TV Slug
Guest
Posts: n/a

 
      12-04-2005, 01:32 AM
It appears that Eric <(E-Mail Removed)> shook an Etch A Sketch before
scribbling:
> "TV Slug" wrote in message ...
>> The question is whether it will operate in Infrastucture or Ad-Hoc
>> mode. It sounds like it's going to be Infrastructure, in which case
>> everything you said follows. If it attempts to work in Ad-Hoc, so
>> that the individual units can connect to each other directly, it
>> shouldn't be as much of a problem.

>
> "Local Area Network" multiplayer on it is an "Ad-Hoc" using their
> proprietary protocol, but internet multiplayer is infrastructure.
>
> I have one. It connects no differently than any other computer in
> infrastructure mode.
>
> I don't see it as a "problem". Its the demographics that I found more
> interesting, not necessarily the technical aspect of it.


I just meant it wouldn't be as much of a problem if they didn't try to
connect in standard infrastructure mode. Since they do, I'm just hoping
that it requires an active step to attempt a connection, rather than just an
automatic seek and connect.


 
Reply With Quote
 
Eric
Guest
Posts: n/a

 
      12-04-2005, 11:35 PM
"TV Slug" wrote in message...
> > "Local Area Network" multiplayer on it is an "Ad-Hoc" using their
> > proprietary protocol, but internet multiplayer is infrastructure.
> >
> > I have one. It connects no differently than any other computer in
> > infrastructure mode.
> >
> > I don't see it as a "problem". Its the demographics that I found more
> > interesting, not necessarily the technical aspect of it.

>
> I just meant it wouldn't be as much of a problem if they didn't try to
> connect in standard infrastructure mode. Since they do, I'm just hoping
> that it requires an active step to attempt a connection, rather than just

an
> automatic seek and connect.


Yeah, I can see where you are coming with that -- a bunch of DS's out there
trying to automatically connect to every and anything could lead to a minor
nuisance. (Putting a bunch of entries in logs for one.)

Hardware-wise, it is certaintly capable of doing that, if the software
(games) are developed to do so.

With "Mario Kart DS", it doesn't do this. You have three "configuration
settings" profiles. To set up each, one of the steps is to manually search
for available AP's and select one for use. If the AP uses WEP, it then asks
for the key to be entered. There are also the standard IP, Mask, DNS, ect
settings if the network your connecting to doesn't use DHCP. Once
config'd, the DS will connect simply by a choosing to go onto Nintendo's WFC
within the game's main menu. Nintendo WFC (Wifi Connection) is Nintendo's
online portal that brings players together. Same concept XBox Live, but
very streamlined.

This will the standard interface for all of Nintendo's games, but third
parties could certaintly have a different interface approach -- including
"automatically attempt to connect to anything out there".


 
Reply With Quote
 
 
 
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
40 R4i Dsi, Drivers Firmware, R4 Dsi nintendo Dsi 97779 r4idsi r4i Wireless Networks 0 04-11-2009 07:42 PM
Nintendo WEP lash-up Stephen Howard Home Networking 1 02-28-2008 04:08 PM
wifimax for nintendo wii and ds lite crazykarl Wireless Networks 0 01-06-2007 05:01 PM
Unable to connect to Nintendo Wi-Fi servers, please help blork Wireless Internet 0 01-17-2006 04:17 PM
Nintendo: Free Wi-Fi service for DS + Revolution nintendog Wireless Internet 0 05-12-2005 07:26 AM



1 2 3 4 5 6 7 8 9 10 11